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/\ /__\ _____ / /_ ____ _____ /_/__ __ _____
/__\ /\ / ___// __ \ / __ \ / ___// // / / // ___/
\_ /__\ / / / /_/ // /_/ // / / // /_/ /_\ \
\_/ /_/ /_/___/ \____//_/ /_/ \____//____/
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Arborius is a highly strategic 3d deck builder that seats at least two players. As an abstract strategy game, players take turns from a deck of stackable, magnetically fitted tiles, vying for board control. Tiles have unique abilities, stack vertically in 3d, and can be combined, equipping powerful chains of combo abilities. Players start with one tile in play, and add more as the game progresses. Lose when all your tiles are covered or killed. A game goes for about 30 minutes per player.
Every tile has the same Basic Actions:
-Move a stack
-Attack
-Unplay
-Play
-Use abilities
-Enter tiles
-Exit tiles
Solitary pieces with nothing adjacent get destroyed at the end of each turn.
When a piece attacks, the damage it deals is equal to the height of the tallest stack of pieces inside it.
Attacking and defending are calculated as follows:
When a piece takes damage from an attack, the defender must remove that many items from it.
Finally if a piece runs out of items, it is also destroyed.
Click here to read detailed rules with pictures.
All the depth in this game comes from the abilities and the recursive behavior of the item mechanics I’ve designed.