Here are two example abilities:
Sorceress:
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Mask of the Blasphemer:
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Using the key, read the abilities from left to right:
Unplay
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: Descend ⮷
2adj
|
Rotate ⟳
Stack ≡
: Attack
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So the Sorceress would be: Unplay, then descend 2 adjacent tiles. (Diagonals are considered adjacent.)
Mask of the Blasphemer is: Rotate the stack, then attack.
Unless other tiles are specifically referred to (for example, effecting an adjacent tile), the icon refers to the user of the ability.
If a tile triggers an effect on a friendly tile, and it has an ability that begins with the same effect, they
may choose to 'chain' to that ability, activating them in sequence.
In this example, with allied sorceress and horse. When the sorceress uses her ability, and descends the horse, it may chain its own ability.
Further: if the horse is chained on the first descend out of two, finish the remaining descend after the horse is done using its ability.
Since all abilities must be fully completed, the horse may not make a move that would stop the sorceress from using the second descend.
If the horse was an enemy, it could not interrupt the sorceress' turn to chain its ability.
Important: In order to use an ability, the player must be able to complete the ability in its entirety.
In other words: If a tile's ability attacks 3 times, but there are only 2 tiles available to attack, the ability may not be activated
at all.
Reasoning: Some abilities have icons which are harmful to the user, as a cost for the rest of the ability. The player must use the whole ability to ensure those costs are paid.
This tile reorders and freezes itself in exchange for attacking 2 adjacent tiles. If it was able to skip the first part, it would be too strong.
This tile is able to enter play and then reorder itself before playing an additional tile. The reorder symbol restricts it from using the ability when played on the 'ground' (it must be played on top of another tile to reorder).
When chaining, no ability may be used more than once per turn, to prevent infinite loops.
Building abilities:
Combining and chaining abilities together is a core feature of Arborius.
- If tile is inside another tile, the outer tile may use the inner tile's ability as its own.
- The inner tile must not be covered.
- A tile may chain any of its abilities together through the rules above, as long as no internal tile's ability activates more than once.
ie: if you have two internal tiles with the same ability, the outer tile may effectively use that ability twice (assuming they can establish a suitable chain).
- If an enemy is internal, the outer tile can still use its ability as its own.